Artificial empathy (AE) or computational empathy is the development of AI systems − such as companion robot or virtual agents − that are able to detect and respond to human emotions in an empathic way.According to scientists, although the technology can be perceived as scary or threatening by many people, it could also have a significant advantage over humans in professions which are traditionally involved in emotional role-playing such as the health care sector.From the care-giver perspective for instance, performing emotional labor above and beyond the requirements of paid labor often results in chronic stress or burnout, and the development of a feeling of being desensitized to patients. However, it is argued that the emotional role-playing between the care-receiver and a robot can actually have a more positive outcome in terms of creating the conditions of less fear and concern for one's own predicament best exemplified by the phrase: "if it is just a robot taking care of
Policy-based design, also known as policy-based class design or policy-based programming, is the term used in Modern C++ Design for a design approach based on an idiom for C++ known as policies. It has been described as a compile-time variant of the strategy pattern, and has connections with C++ template metaprogramming. It was first popularized in C++ by Andrei Alexandrescu with Modern C++ Design and with his column Generic<Programming> in the C/C++ Users Journal, and it is currently closely associated with C++ and D as it requires a compiler with highly robust support for templates, which was not common before about 2003. Previous examples of this design approach, based on parameterized generic code, include parametric modules (functors) of the ML languages,and C++ allocators for memory management policy. The central idiom in policy-based design is a class template (called the host class), taking several type parameters as input, which are instantiated with types selected by th
Information visualization or information visualisation is the study of (interactive) visual representations of abstract data to reinforce human cognition. The abstract data include both numerical and non-numerical data, such as text and geographic information. The naming of subfields is sometimes confusing. One accepted definition is that it's information visualization when the spatial representation is chosen, whereas it's scientific visualization when the spatial representation is given.
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